<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>tigaer's CGPortoflio Gallery</title>
<link>http://tigaer.cgsociety.org/gallery/</link>
<description>tigaer's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Comcept 5</title>
	<link>http://tigaer.cgsociety.org/gallery/666539</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1219337177_small.jpg"><br><br>a just for fun concept... maybe a bit inspired by the mass effect game. vue used to create a basic model of the structure. rendered with hdri and reworked with photoshop.<br />
<br />
3000px wide - 6 hrs - vue - photoshop]]>
	</description>
	<pubDate>Thu, 21 Aug 2008 16:46:21 +0000</pubDate>
	</item>
	<item>
	<title>The Shield</title>
	<link>http://tigaer.cgsociety.org/gallery/664165</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1218738819_small.jpg"><br><br>this one was fun to do. a playground to try out a few old and new things. i did a basic plate in vue and reworked bascially everything in photoshop. goal was it to create a very dangerous environment. heat everywhere... winds of fire striding through the atmosphere. i hope i managed to get that part done. since i'm a big scifi fan... this one has a scifi touch too. the structures are supposed to be mining facilities. i wouldn't want to work there... how about you?<br />
<br />
vue without postwork: <a href="http://projects.tigaer-design.com/theshield/shield_pure3d.jpg" target="_blank">http://projects.tigaer-design.com/t...ield_pure3d.jpg</a><br />
<br />
Wallpaper:<br />
http://v5.tigaer-design.com/?page_id=153<br />
<br />
Specs:<br />
intuos3 - 3600wide - vue - photoshop<br />
<br />
feedback, as usual, welcome =)]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 18:33:42 +0000</pubDate>
	</item>
	<item>
	<title>The Chase III</title>
	<link>http://tigaer.cgsociety.org/gallery/659741</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1217680410_small.jpg"><br><br>recently i'm concentrating a bit more on concept arty like stuff. playing around with filters to give the stuff a cool final look. the base for this picture was created in vue and got overpainted in photoshop.<br />
<br />
Wallpaper:<br />
http://v5.tigaer-design.com/?page_id=153<br />
<br />
Specs:<br />
intuos3 - 3400wide - vue - photoshop<br />
<br />
feedback, as usual, welcome]]>
	</description>
	<pubDate>Sat, 02 Aug 2008 12:33:32 +0000</pubDate>
	</item>
	<item>
	<title>Down The River Arend</title>
	<link>http://tigaer.cgsociety.org/gallery/448934</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1168289402_small.jpg"><br><br>once again a digital matte painting experiment. the pic was running through lots of different stages while i worked on it. it started with a scifi concept but ended in a fantasy painting. <br />
<br />
i know it looks a bit rough but somehow i like that style. i don't wanna justify lazy work ;p - more than 30hrs of work can't be lazy. i guess i just like the rough look and did not try to alter it too much since it kinda fits to the theme.<br />
<br />
title is from the belgariad saga from the books by david eddings. i love the series.<br />
<br />
Print Detail: <a href="http://www.deviantart.com/deviation/45952757/" target="_blank">http://www.deviantart.com/deviation/45952757/</a><br />
Different Work Stages: <a href="http://www.tigaer-design.com/projects/arend/stages.jpg" target="_blank">http://www.tigaer-design.com/projects/arend/stages.jpg</a><br />
<br />
30hrs - intuos3 - photoshop - 4300px wide - 300dpi<br />
<br />
Wallpapers Available on: <a href="http://www.tigaer-design.com" target="_blank">http://www.tigaer-design.com</a> -&gt; art galleries -&gt; scenery -&gt; scroll down - 1600x1200 / 1024x768 / 800x600]]>
	</description>
	<pubDate>Mon, 08 Jan 2007 20:50:09 +0000</pubDate>
	</item>
	<item>
	<title>Hades - Valiant</title>
	<link>http://tigaer.cgsociety.org/gallery/636330</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1211986764_small.jpg"><br><br>this is the second image i did for a small and dirty personal concept project. i had this idea about a very dangerous planet environment in my head for a while now. the inspiration for this one came from blade runner and privateer 2 (an old pc game). for this project i did two images. while the first image was showing the scene from farther away... we now are directly within the city. originally it was intended to look as voilent as the first concept... but somehow i drifted away and made this one more peaceful. can't help myself... love backlit situations. =)<br />
<br />
the image was made with vue, to create me a base to work with, and photoshop to refine and overpaint everything.<br />
<br />
3400px wide - 8hrs ps work - intuos3 - vue - photoshop<br />
<br />
render without postwork: <a href="http://projects.tigaer-design.com/hades/valiant_pure3d.jpg" target="_blank">http://projects.tigaer-design.com/h...iant_pure3d.jpg</a><br />
<br />
more specific info, and wallpapers, can be found here: <a href="http://v5.tigaer-design.com/?p=138" target="_blank">http://v5.tigaer-design.com/?p=138</a>]]>
	</description>
	<pubDate>Wed, 28 May 2008 14:59:32 +0000</pubDate>
	</item>
	<item>
	<title>Enlightened</title>
	<link>http://tigaer.cgsociety.org/gallery/624296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1209841710_small.jpg"><br><br>This one will be a book cover of the romanian release of gene wolfe's  &quot;book of the long sun&quot; fantasy novel. Have had a hard time with the characters there, since i'm far away from being a  character artist. On the other hand i managed to bring together some nice architecture. So the good and bad things balance out each other which results in a satisfying feeling from me for the pic.<br />
<br />
The scene in the pic is a very special scene from the actual story in the book. Our main character becomes enlighted by one of the gods of his world.<br />
<br />
Specific info can be found here: <a href="http://v5.tigaer-design.com/?p=133" target="_blank">http://v5.tigaer-design.com/?p=133</a><br />
<br />
Early concepts<br />
<img src="http://www.tigaer-design.com/cgtalk/enlightment/concepts_small.jpg" border="0" alt="" /><br />
<br />
Painting progress<br />
<img src="http://www.tigaer-design.com/cgtalk/enlightment/progress_small.jpg" border="0" alt="" /> ]]>
	</description>
	<pubDate>Wed, 23 Apr 2008 14:06:08 +0000</pubDate>
	</item>
	<item>
	<title>Stormhaven</title>
	<link>http://tigaer.cgsociety.org/gallery/656506</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1216902530_small.jpg"><br><br>Stormhaven was in, kind of, production for surely 2 months now. Every now and then i did a bit on it. Tried tons of things. Not everything worked out as expected. Nonetheless i hope the long time did not hurt the overall impression of the image. At first i made the environment fit together along with a nice lighting. Rather in the end i added this city like element which is kind of a haven for all kinds of flying vehicles. It’s clearly fantasy and i like the wideness of it. Pure photoshop work this time. No help of 3d elements. Nonetheless, in the end, a typical matte painting i guess.<br />
<br />
Wallpapers:<br />
http://v5.tigaer-design.com/?page_id=153<br />
<br />
Original Specs:<br />
5500px wide - intuos3 - photoshop<br />
<br />
this is a progress of how i worked and a print detail preview (large files!!!): <img src="http://www.tigaer.com/projects/stormhaven/sh_evolution.jpg" border="0" alt="" />  <img src="http://www.tigaer.com/projects/stormhaven/sh_details4print.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 24 Jul 2008 12:28:54 +0000</pubDate>
	</item>
	<item>
	<title>Hades - Saevitia</title>
	<link>http://tigaer.cgsociety.org/gallery/635647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1211836621_small.jpg"><br><br>this is a small and dirty concept project i did for myself. i had this idea about a very dangerous planet environment in my head for a while now. the inspiration for this one came from blade runner and privateer 2 (an old pc game). for this project i did two images. the second one will be posted later this week.<br />
<br />
the image was made with vue, to create me a base to work with, and photoshop to refine and overpaint everything.<br />
<br />
3400px wide - 14hrs ps work - intuos3 - vue - photoshop<br />
<br />
more specific info, and wallpapers, can be found here: <a href="http://v5.tigaer-design.com/?p=138" target="_blank">http://v5.tigaer-design.com/?p=138</a>]]>
	</description>
	<pubDate>Mon, 26 May 2008 21:17:04 +0000</pubDate>
	</item>
	<item>
	<title>Long Way Home</title>
	<link>http://tigaer.cgsociety.org/gallery/518972</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1184617689_small.jpg"><br><br>made deal with a buddy of mine who does photography. <a href="http://detail24.deviantart.com/" target="_blank">detail24</a> &lt;- check him out. he gave me a picture plate and my job was it to do magic. i tried and... sorta... succeeded i think. as always i'm not 100% happy with it. more info about the pic can be found on my webpage.<br />
<br />
feedback is welcome and, as always, appeciated.<br />
<br />
25hrs - intuos3 - photoshop - 5300px wide - 240dpi<br />
<br />
Wallpapers can be found in the <a href="http://v5.tigaer-design.com/?page_id=17" target="_blank">gallery</a>.<br />
<br />
See here for <a href="http://www.tigaer-design.com/projects/longwayhome/lwh_details4print.jpg" target="_blank">Print Detail</a>.<br />
<br />
See here for various <a href="http://www.tigaer-design.com/projects/longwayhome/lw_evolution.jpg" target="_blank">concept stages</a>.<br />
<br />
See here for plate i started <a href="http://www.tigaer-design.com/projects/longwayhome/plate.jpg" target="_blank">plate</a> with.]]>
	</description>
	<pubDate>Mon, 16 Jul 2007 20:28:11 +0000</pubDate>
	</item>
	<item>
	<title>Citizen Erazed</title>
	<link>http://tigaer.cgsociety.org/gallery/592577</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1202311113_small.jpg"><br><br>concept art for a game.<br />
<br />
goal was it to create a really really rotten place. it's obvious that something really bad happened there. definitely a place i would not want to live in.<br />
<br />
intuos3 - 20hrs - photoshop - vue]]>
	</description>
	<pubDate>Wed, 06 Feb 2008 15:18:36 +0000</pubDate>
	</item>
	<item>
	<title>Epica</title>
	<link>http://tigaer.cgsociety.org/gallery/628352</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1210010807_small.jpg"><br><br>this one took forever. not just because i took it to learn new stuff. 85% of the lights/windows you see in this pic were either painted or modified in by hand. nonetheless this pic is basically a dream come true for me since i love such futuristic vistas and i always wanted to create one myself.<br />
<br />
i started with basic 3d objects of futuristic shaped buildings and modified them. then i got into vue to arrange my scene. took tons of hrs for testrenders etc. then i oved into photoshop once i got what i wanted... and started the real work.<br />
<br />
more specific info, and wallpapers, can be found here: <a href="http://v5.tigaer-design.com/?p=134" target="_blank">http://v5.tigaer-design.com/?p=134</a><br />
<br />
a documentation with hi-res screenshots can be found here: <a href="http://v5.tigaer-design.com/?p=135" target="_blank">http://v5.tigaer-design.com/?p=135</a><br />
<br />
]]>
	</description>
	<pubDate>Mon, 05 May 2008 18:06:51 +0000</pubDate>
	</item>
	<item>
	<title>Comcept 3</title>
	<link>http://tigaer.cgsociety.org/gallery/632712</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1211052601_small.jpg"><br><br>a compositional training piece. done in a few hrs with help of photoshop and vue. used a 3d render for a base to do the painting on.]]>
	</description>
	<pubDate>Sat, 17 May 2008 19:30:08 +0000</pubDate>
	</item>
	<item>
	<title>Comcept 2</title>
	<link>http://tigaer.cgsociety.org/gallery/631731</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1211052700_small.jpg"><br><br>a compositional training piece. done in a few hrs. a 3d base render was used to help with perspective for the painting.]]>
	</description>
	<pubDate>Thu, 15 May 2008 12:26:06 +0000</pubDate>
	</item>
	<item>
	<title>Sojourn Of Faith</title>
	<link>http://tigaer.cgsociety.org/gallery/620689</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1208175858_small.jpg"><br><br>A painting for a cd cover. Done in photoshop with digital matte painting techniques. I also created a 10pg booklet as well as the back cover.<br />
<br />
specific info can be found here: <a href="http://v5.tigaer-design.com/?p=128" target="_blank">http://v5.tigaer-design.com/?p=128</a><br />
and here: <a href="http://v5.tigaer-design.com/?p=132" target="_blank">http://v5.tigaer-design.com/?p=132</a><br />
<br />
some downsized photo references i used: <img src="http://www.tigaer.com/projects/sof/lettherebelight.gif" border="0" alt="" /> it is a gif animation about how the photos, i worked with, were used.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 12:24:22 +0000</pubDate>
	</item>
	<item>
	<title>The Falls</title>
	<link>http://tigaer.cgsociety.org/gallery/363657</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1206717798_small.jpg"><br><br>this kind of image was floating around in my head since &quot;the fellowship of the ring&quot; came out. it's been some time since then and i worked hard to gain myself an expertise that helps me to create such images. my inspiration were dylan coles and dussos matte work on the lotr movies.<br />
<br />
photoshop - 25hrs - intuos3 - 6000px wide - 300dpi<br />
<br />
some downsized photo references i used: <img src="http://www.tigaer.com/projects/thefalls/refs.jpg" border="0" alt="" /> i'm sure you can find the spots where i used them. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
go there to risk a look into the making process: <a href="http://www.tigaer.com/projects/thefalls/thefalls-mattecompo.jpg" target="_blank">http://www.tigaer.com/projects/thef...-mattecompo.jpg</a> (2,4mb large jpg)<br />
<br />
go here for some detail captures: <a href="http://www.tigaer.com/projects/thefalls/tf_details4print.jpg" target="_blank">http://www.tigaer.com/projects/thef...tails4print.jpg</a> (2,3mb large jpg)<br />
<br />
wallpapers available on my website <a href="http://www.tigaer.com" target="_blank">http://www.tigaer.com</a><br />
feedback appreciated <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 29 May 2006 19:41:34 +0000</pubDate>
	</item>
	<item>
	<title>LEGACY</title>
	<link>http://tigaer.cgsociety.org/gallery/583055</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1200066763_small.jpg"><br><br>this one, as usual, started as a simple concept piece. topic was &quot;things that could change the world&quot;. as usual i worked far too long on the pic with getting new ideas on a regular basis which i had to try out here.<br />
<br />
this time i worked a lot with filters and vue to get my across the idea in my head.<br />
<br />
it's funny how people keep telling me that the pic reminds them on tiberum (from the c&amp;c series), crysis or even final fantasy 10. i have to admit that i got a little bit inspired by crysis here.<br />
<br />
30hrs – photoshop – vue – intuos 3 - 5200px wide<br />
<br />
Print Detail: <a href="http://www.tigaer.com/projects/legacy/legacy_details4print.jpg" target="_blank">http://www.tigaer.com/projects/lega...tails4print.jpg</a>]]>
	</description>
	<pubDate>Fri, 11 Jan 2008 15:53:24 +0000</pubDate>
	</item>
	<item>
	<title>W.O.L.F</title>
	<link>http://tigaer.cgsociety.org/gallery/483466</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1176039562_small.jpg"><br><br>A friend of mine made fun of the title and named it “World Of Lurking Faeries”. Bullseye. =)<br />
<br />
Once again i worked with digital matte painting techniques. Lots of photo reference. The waterfalls were created with 3dsmax. It was just a test i did. The render suited the painting… so i used the waterfalls in it.<br />
<br />
<br />
Reference Material:<br />
<a href="http://www.tigaer.com/projects/wolf/wolf_both.jpg" target="_blank">http://www.tigaer.com/projects/wolf/wolf_both.jpg</a><br />
<br />
Print Detail: <a href="http://www.tigaer.com/projects/wolf/wolf_details4print.jpg" target="_blank">http://www.tigaer.com/projects/wolf...tails4print.jpg</a><br />
(2,5mb)<br />
<br />
Wallpapers on my website tigaer.com<br />
<br />
25hrs - intuos3 - photoshop - 5000px wide - 300dpi<br />
<br />
Also made an animation to this one with 3dsmax and After Effects. Feel free to look here: <a href="http://tigaer.cgsociety.org/gallery/483463/" target="_blank">http://tigaer.cgsociety.org/gallery/483463/</a>]]>
	</description>
	<pubDate>Sun, 08 Apr 2007 13:39:36 +0000</pubDate>
	</item>
	<item>
	<title>Wolves Howling</title>
	<link>http://tigaer.cgsociety.org/gallery/559235</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1194536989_small.jpg"><br><br>First of all a thanks to <a href="http://causticstock.deviantart.com" target="_blank">caustickstock!</a><br />
<br />
I found a stock pic on deviantart.com and i got permission from the artist, mentioned above, to use it on a painting project. <br />
<br />
I decided to create a 'night' version of my 'forsaken soul' picture -&gt; <a href="http://tigaer.cgsociety.org/gallery/553148/" target="_blank">the forsaken soul</a><br />
<br />
<a href="http://www.tigaer.com/projects/forsaken/mp-a.jpg" target="_blank">first rough worksteps</a><br />
<br />
<a href="http://v5.tigaer-design.com/?p=104" target="_blank">wallpapers &amp; more specific info about the pic</a><br />
<br />
Any kind of feedback is appreciated.]]>
	</description>
	<pubDate>Thu, 08 Nov 2007 15:51:29 +0000</pubDate>
	</item>
	<item>
	<title>The Forsaken Soul</title>
	<link>http://tigaer.cgsociety.org/gallery/553148</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1193085926_small.jpg"><br><br>First of all a thanks to <a href="http://causticstock.deviantart.com" target="_blank">caustickstock!</a><br />
<br />
I found a stock pic on deviantart.com and i got permission from the artist, mentioned above, to use it on a painting project. When i found the pic i immediately started to play with it. I did not manage to get my hand off of it and so i continued with this one just for fun. I was not focussing on detail... i kept my eyes on atmosphere and lighting. I think i got a nice result here.<br />
<br />
<a href="http://www.tigaer.com/projects/forsaken/mp-a.jpg" target="_blank">first rough worksteps</a><br />
<br />
<a href="http://v5.tigaer-design.com/?p=104" target="_blank">wallpapers &amp; more specific info about the pic</a><br />
<br />
Any kind of feedback is appreciated.]]>
	</description>
	<pubDate>Mon, 22 Oct 2007 20:45:29 +0000</pubDate>
	</item>
	<item>
	<title>Trilith</title>
	<link>http://tigaer.cgsociety.org/gallery/500157</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1180091190_small.jpg"><br><br>Imagine a distant planet or parallel world where there is only forrests, mountains and exotic animals. And all life springs off mysterious mile high mountains that can bind the energy of the planets inner forces to create an ecology that is unique throughout the whole known universe.<br />
<br />
Here we have another digital matte painting. This time i worked a lot with photos and less with 3d or painting. It was quite a task to get all the photos look right with the lighting etc. I don’t think i succeeded 100%. Nonetheless it’s, for me, a quite nice result. Something different for my gallery.<br />
<br />
35hrs - intuos3 - photoshop - 5500px wide - 300dpi<br />
<br />
Wallpapers can be found in the <a href="http://v5.tigaer-design.com/?page_id=17" target="_blank">gallery</a>.<br />
<br />
See here for <a href="http://www.tigaer-design.com/projects/trilith/tri_details4print.jpg" target="_blank">Print Detail</a>.<br />
<br />
See here for various <a href="http://www.tigaer-design.com/projects/trilith/tri_stages.jpg" target="_blank">concept stages</a>.<br />
<br />
See here for plate i started <a href="http://www.tigaer-design.com/projects/trilith/plate.jpg" target="_blank">plate</a> with.]]>
	</description>
	<pubDate>Fri, 25 May 2007 11:06:33 +0000</pubDate>
	</item>
	<item>
	<title>The City of Lights</title>
	<link>http://tigaer.cgsociety.org/gallery/492069</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1178127148_small.jpg"><br><br>I had this one lying around forever. So i thought about finishing it up... and so i did. I maintained a concept art look since i thought it helps the pic to come together. I played a lot with different ideas, which caused the long work time.<br />
<br />
Hope it works. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
30hrs - intuos3 - photoshop - 6000px wide - 300dpi<br />
<br />
Wallpapers Available on: <a href="http://www.tigaer-design.com" target="_blank">http://www.tigaer-design.com</a> - 1600x1200 / 1024x768 / 800x600<br />
<br />
Print Available here: <a href="http://www.deviantart.com/print/949943/" target="_blank">http://www.deviantart.com/print/949943/</a>]]>
	</description>
	<pubDate>Wed, 02 May 2007 17:32:30 +0000</pubDate>
	</item>
	<item>
	<title>Trip to the City II</title>
	<link>http://tigaer.cgsociety.org/gallery/396142</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1156245972_small.jpg"><br><br>this one here is more a quicky painting. training for me. i got a, not too attractive, terragen render from a friend that told me 'do your magic'... and i did. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
here the tg render i started with: http://www.tigaer.com/projects/tttc2/tg.jpg (the original had 3000x2000)<br />
<br />
digital matte painting - 10hrs - intuos3 - photoshop - terragen - 3200px wide<br />
<br />
FOLLOW THAT LINK TO DOWNLOAD FREE PRINT SOURCEFILES -&gt; http://www.tigaer.com/projects/tttc2/tttc2.html You should find all info on that site. Quality of the files should be good enough for a nice a4 size print. Or better... on a good printer. Have Fun! Rawk On!]]>
	</description>
	<pubDate>Tue, 22 Aug 2006 11:26:27 +0000</pubDate>
	</item>
	<item>
	<title>Nightshade Vale</title>
	<link>http://tigaer.cgsociety.org/gallery/424907</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1162564991_small.jpg"><br><br>picture info:<br />
<br />
this pic was intended to become a fantasy book cover but unfortunately there were complications and it was not used. so i decided to invest more time into it. you can see the final result here. i basically worked with matte painting techniques to make the image look like i wanted it to be. worked with lots of photos i took a few weeks ago in the alps. this pic is quite different to my other work so i'm pretty happy with the result and think it's a nice addition to my portfolio.<br />
<br />
please let me know what you think. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> thank you<br />
<br />
additional info:<br />
<br />
<br />
30hrs - intuos3 - photoshop - 5500px high - 300dpi - project folder: 1.8gb - psd: 460mb<br />
<br />
progress visualization: <a href="http://www.tigaer.com/projects/nvale/prog.jpg" target="_blank">http://www.tigaer.com/projects/nvale/prog.jpg</a><br />
<br />
print detail: <a href="http://www.tigaer.com/projects/nvale/nvale_details4print.jpg" target="_blank">http://www.tigaer.com/projects/nval...tails4print.jpg</a><br />
<br />
print available here: <a href="http://www.deviantart.com/print/399329/" target="_blank">http://www.deviantart.com/print/399329/</a><br />
<br />
wallpaper pack available on <a href="http://www.tigaer.com" target="_blank">http://www.tigaer.com</a> in the art galleries / scenery / scroll down to the bottom.]]>
	</description>
	<pubDate>Fri, 03 Nov 2006 14:43:16 +0000</pubDate>
	</item>
	<item>
	<title>Elysia</title>
	<link>http://tigaer.cgsociety.org/gallery/350631</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1206708933_small.jpg"><br><br>Finished this one maybe 2 months ago. The building is completely painted. Was quite some work... but the result counts and i'm more than happy with it. This piece is surely one of my best. Now i would like to hear some general opinions from cgtalk members. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Building Detail:<br />
<img src="http://www.tigaer-design.com/projects/elysia/cgtalk_elysia_dtl.jpg" border="0" alt="" /><br />
<br />
Misc Detailshots: (large file) http://www.tigaer-design.com/projects/elysia/el_details4print.jpg<br />
<br />
Wallpapers available on my website tigaer-design.com]]>
	</description>
	<pubDate>Wed, 26 Apr 2006 14:05:19 +0000</pubDate>
	</item>
	<item>
	<title>Back To The Future (Matte Painting)</title>
	<link>http://tigaer.cgsociety.org/gallery/338624</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1206708832_small.jpg"><br><br>the path from the old into the new. made with photoshop in merely 40hrs. my first real attempt in matte painting. let me know what you think. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
check here for development animation: http://www.tigaer-design.com/projects/bttf/mpanim.gif<br />
<br />
2nd development visualization: http://www.tigaer-design.com/projects/bttf/mp-howfar.jpg<br />
<br />
print details: http://www.tigaer-design.com/projects/bttf/bttf_details4print.jpg<br />
<br />
wallpapers available on my website. art galleries / scenery gallery / scroll down.]]>
	</description>
	<pubDate>Wed, 29 Mar 2006 21:13:49 +0000</pubDate>
	</item>
	<item>
	<title>Anchorage</title>
	<link>http://tigaer.cgsociety.org/gallery/441785</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1166293512_small.jpg"><br><br>I started this one as a concept quickie but it evolved to a full scale project. I had this sort of scene in my head quite a while and finally was able to bring that into digital binaries.<br />
<br />
Made completely with photoshop. Some photo textures were used to bring in detail where necessary.<br />
<br />
Hope you like it. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
30hrs - intuos3 - photoshop - 5000px wide - 300dpi<br />
<br />
Wallpapers Available on: tigaer-design.com -&gt; art galleries -&gt; scenery -&gt; scroll down - 1600x1200 / 1024x768 / 800x600]]>
	</description>
	<pubDate>Sat, 16 Dec 2006 18:25:16 +0000</pubDate>
	</item>
	<item>
	<title>Path to Heaven</title>
	<link>http://tigaer.cgsociety.org/gallery/389115</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1154609137_small.jpg"><br><br>this pic was a commission job. goal was it to create a heavenly kind of world. this pic is something very different to the scenery work i did so far... so it was quite a challenge. there are a few parts i'm not too happy with but in general i'm proud of it. i started with concepts. used own stock photography for this piece to build most of the elements in the pic. i extended these parts with paintings to make them fit my needs.<br />
<br />
40hrs - intuos3 - 6000px high - 300dpi - basics psd: 150mb / adv. elements psd: 250mb<br />
<br />
print detail: http://www.deviantart.com/view/37190701/]]>
	</description>
	<pubDate>Thu, 03 Aug 2006 12:45:41 +0000</pubDate>
	</item>
	<item>
	<title>The Chase</title>
	<link>http://tigaer.cgsociety.org/gallery/356527</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1149336077_small.jpg"><br><br>a digital painting i finished 2 weeks ago. yes i worked with a few photography textures to add detail to some elements in the pic. rock/surface textures. i'm not yet a very good digital painter but i'm learning. the inspiration to this piece... i'm not sure... maybe i was inspired by ryan churchs piece. the one with that battle in the sky. don't know the title. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
generally a training piece. so if you can give me hints or tips about the composition... perspective... etc... give it to me! =)]]>
	</description>
	<pubDate>Thu, 11 May 2006 22:46:24 +0000</pubDate>
	</item>
	<item>
	<title>A NEW HOPE</title>
	<link>http://tigaer.cgsociety.org/gallery/402548</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1157716331_small.jpg"><br><br>This is one of my older pieces. My first try to create an 'in city' environment. I used terragen (which still isn't in the software list here on cgtalk) to create myself a base to work on. See here for one of the, downsized, base renders (worked with multiple passes): <img src="http://www.tigaer.com/projects/anewhope//anh_base.jpg" border="0" alt="" /><br />
<br />
All the other stuff was added with help of photoshop. Original res 5000x3333x300dpi. Countless hrs of work but learned a lot.<br />
<br />
<img src="http://www.tigaer.com/cgtalk/cgtalk_anh_det1.jpg" border="0" alt="" /> <img src="http://www.tigaer.com/cgtalk/cgtalk_anh_det2.jpg" border="0" alt="" /> <img src="http://www.tigaer.com/cgtalk/cgtalk_anh_det3.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 08 Sep 2006 11:52:30 +0000</pubDate>
	</item>
	<item>
	<title>Astounding</title>
	<link>http://tigaer.cgsociety.org/gallery/310745</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1149336037_small.jpg"><br><br>astounding was created a few months ago. i wanted to create something freaky looking and so i played with a fractal program named apophysis. the results reminded me on the effect they created for that riddick movie on that one hot planet/moon... when the sun comes up and throws that cool looking spirals. the sun in my piece looks a bit more friendly. the landscape was rendered in terragen. i added a lot of elements, incl the apophysis render, via photoshop.<br />
wallpapers available on: <a href="http://www.tigaer-design.com" target="_blank">&gt;&gt; my website &lt;&lt;</a><br />
advice, critique and general thoughts = very appreciated. =)<br />
thanks<br />
<a href="http://www.tigaer-design.com/projects/astounding/as_details4print.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Wed, 18 Jan 2006 00:31:59 +0000</pubDate>
	</item>
	<item>
	<title>Artificial</title>
	<link>http://tigaer.cgsociety.org/gallery/325968</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1149335993_small.jpg"><br><br>i created this piece last year (almost exactly one yr ago). it marked a big step forward for me. i invested a lot of time into the creation and analyzing what would work perfect for the composition. while i created this i learned that i can create everything as long as i'm willing to invest enough heart and sweat into it.<br />
made with terragen and photoshop.<br />
a creation walkthough i created for the piece: http://www.tigaer-design.com/projects/artificial/index.html (today i would make a lot of things differently...)<br />
wallpapers available on: <a href="http://www.tigaer-design.com" target="_blank">&gt;&gt; my website &lt;&lt;</a><br />
<a href="http://www.tigaer-design.com/projects/artificial/ar_details4print.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 23:37:50 +0000</pubDate>
	</item>
	<item>
	<title>Elysiana City</title>
	<link>http://tigaer.cgsociety.org/gallery/344574</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1149335910_small.jpg"><br><br>This is actually just a cutout from a bigger piece. I loved the city as a standalone picture and that's why i created this one. The pic is created with help photoshop and matte painting techniques. I also tried to work out a nice composition and depth.<br />
<br />
Let me know what you think. =)]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 17:05:48 +0000</pubDate>
	</item>
	<item>
	<title>The Wall</title>
	<link>http://tigaer.cgsociety.org/gallery/298620</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1149335749_small.jpg"><br><br>a terragen render heavily manipulated in photoshop. original res 5000x3333. conceptart job for a rpg that's still in development. i'm using a weird technique and so i'm not sure if it's more 3d or 2d.<br />
the base render (without photoshop work): <a href="http://www.tigaer-design.com/projects/thewall/tw_ue.jpg" target="_blank">downsized base render</a><br />
detail shots: <a href="http://www.tigaer-design.com/projects/thewall/tw_prtdetail.jpg" target="_blank">fullsize detail shots</a><br />
my first post here so advice and critique is very appreciated.<br />
thanks<br />
<a href="http://www.tigaer-design.com/projects/thewall/tw_prtdetail.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Thu, 01 Dec 2005 23:41:24 +0000</pubDate>
	</item>
	<item>
	<title>Awake</title>
	<link>http://tigaer.cgsociety.org/gallery/320619</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1149335855_small.jpg"><br><br>this is actually a cut out from a bigger pic. did that for composition and to get some feedback about how it works. the pic was created with terragen to render a basic background to work on. then i added a lot of detail with photoshop manips and paintings.<br />
the full pic can be seen here: http://www.deviantart.com/view/28444641/<br />
print detail can be seen here:<br />
http://www.deviantart.com/view/28526570/<br />
<a href="http://www.tigaer-design.com/projects/awake/aw_details4print.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Tue, 21 Feb 2006 15:06:16 +0000</pubDate>
	</item>
	<item>
	<title>Alagaesia Prime</title>
	<link>http://tigaer.cgsociety.org/gallery/315061</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1149335620_small.jpg"><br><br>this picture is a complete painting done with photoshop. i'm still new to the digital painting matter and took this piece for technical practice and composition. from the lighting and atmosphere i orientated myself on gary tonge's work.<br />
please let me know what you think or what i could improve in upcoming projects.<br />
thank you!<br />
]]>
	</description>
	<pubDate>Wed, 01 Feb 2006 23:13:01 +0000</pubDate>
	</item>
	<item>
	<title>Pulsar Dawn</title>
	<link>http://tigaer.cgsociety.org/gallery/302864</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1149335518_small.jpg"><br><br>this is a rather old piece of mine - maybe a year or so. a terragen render heavily manipulated in photoshop. maybe 4 weeks of work. original res 5000x3333. since i'm using a weird technique i'm not sure if it's more 3d or 2d. i used a lot of photography i took in the german alps as you can see, to create the mountains.<br />
the base render (without photoshop work): <a href="http://www.tigaer-design.com/projects/pulsardawn/tg_pd.jpg" target="_blank">downsized base terragen render</a><br />
alternative (wallpaper) version: <a href="http://www.tigaer-design.com/v4.1/gallery/picture/terragen/pd_1600.jpg" target="_blank">alternative version</a><br />
advice, critique and general thoughts = very appreciated. =)<br />
thanks<br />
<a href="http://www.tigaer-design.com/projects/pulsardawn/pd_details4print.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Fri, 16 Dec 2005 23:18:31 +0000</pubDate>
	</item>
	<item>
	<title>Citizen Erazed Animation</title>
	<link>http://tigaer.cgsociety.org/gallery/607206</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1205263598_small.jpg"><br><br>Finally i got everything together with this animation. All done with after effects. I really learned some neat things on that project and want to take this chance to thank everyone who gave me hints on what to improve on the thing, while i was still working on it. It's a short but nice animation i think. I hope you enjoy it. Even if the subject matter of the animation is pretty depressing.<br />
<br />
hq animation: http://v5.tigaer-design.com/?p=120<br />
<br />
specific painting info here: http://v5.tigaer-design.com/?p=117<br />
<br />
special thanks to:<br />
sound fx<br />
http://nityamusic.blogspot.com<br />
music<br />
http://mhana.deviantart.com<br />
]]>
	</description>
	<pubDate>Tue, 11 Mar 2008 19:26:42 +0000</pubDate>
	</item>
	<item>
	<title>Trilith Animation</title>
	<link>http://tigaer.cgsociety.org/gallery/506032</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1181594156_small.jpg"><br><br>Here we are for another fine animation of one of my paintings. Once again a lot of work went into it and i hope it makes the experience/feeling of the painting itself a bit more like it represents a window to a different world. It's not as spectacular as the w.o.l.f animation but nonetheless cool looking.<br />
<br />
Hi-Res version can be found on my site.<br />
<br />
35hrs - intuos3 - photoshop - 5500px wide - 300dpi<br />
<br />
<a href="http://tigaer.cgsociety.org/gallery/500157/" target="_blank">The Standalone Painting.</a>.<br />
<br />
Wallpapers can be found in the <a href="http://v5.tigaer-design.com/?page_id=17" target="_blank">gallery</a>.<br />
<br />
See here for <a href="http://www.tigaer-design.com/projects/trilith/tri_details4print.jpg" target="_blank">Print Detail</a>.<br />
<br />
See here for various <a href="http://www.tigaer-design.com/projects/trilith/tri_stages.jpg" target="_blank">concept stages</a>.<br />
<br />
See here for plate i started <a href="http://www.tigaer-design.com/projects/trilith/plate.jpg" target="_blank">plate</a> with.]]>
	</description>
	<pubDate>Mon, 11 Jun 2007 20:35:58 +0000</pubDate>
	</item>
	<item>
	<title>W.O.L.F Animation</title>
	<link>http://tigaer.cgsociety.org/gallery/506221</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199836/199836_1181646095_small.jpg"><br><br>A friend of mine made fun of the title and named it 'World Of Lurking Faeries'¯. Bullseye. =)<br />
Once again i worked with digital matte painting techniques. Lots of photo reference. The waterfalls were created with 3dsmax. It was just a test i did. The render suited the painting - so i used the waterfalls in it.<br />
<br />
Hi-Res version available on my website.<br />
<br />
25hrs - intuos3 - photoshop - 5000px wide - 300dpi<br />
<br />
<a href="http://tigaer.cgsociety.org/gallery/483466/" target="_blank">The Standalone Painting.</a><br />
<br />
Wallpapers can be found in the <a href="http://v5.tigaer-design.com/?page_id=17" target="_blank">gallery</a>.<br />
<br />
See here for <a href="http://www.tigaer-design.com/projects/wolf/wolf_details4print.jpg" target="_blank">Print Detail</a>.<br />
<br />
See here for various <a href="http://www.tigaer-design.com/projects/trilith/both.jpg" target="_blank">concept stages</a>.<br />
]]>
	</description>
	<pubDate>Tue, 12 Jun 2007 11:01:49 +0000</pubDate>
	</item>
</channel>
</rss>
